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	<title>Media Sales Today &#187; video games</title>
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		<title>Despite Recession Americans Fund &#8220;Passions&#8221; Including Food and Gadgets</title>
		<link>http://www.mediasalestoday.com/archives/3582</link>
		<comments>http://www.mediasalestoday.com/archives/3582#comments</comments>
		<pubDate>Wed, 15 Sep 2010 08:00:27 +0000</pubDate>
		<dc:creator>Michelle OBrien</dc:creator>
				<category><![CDATA[Ad Opportunity]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[appliances]]></category>
		<category><![CDATA[consumer electronics]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[foodies]]></category>
		<category><![CDATA[gadets]]></category>
		<category><![CDATA[restaurants]]></category>
		<category><![CDATA[spending]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[televisions]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[<br/>While the economy remains tough for many Americans, we tend to make room in the budget for things that are important, according to new data from the American Express Spending &#038; Saving Tracker, with food topping the list.]]></description>
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		<title>Ad Opportunity: Video Game Industry Marketing Schedule to Change</title>
		<link>http://www.mediasalestoday.com/archives/2384</link>
		<comments>http://www.mediasalestoday.com/archives/2384#comments</comments>
		<pubDate>Tue, 02 Mar 2010 06:00:05 +0000</pubDate>
		<dc:creator>Kathy Crosett</dc:creator>
				<category><![CDATA[Ad Opportunity]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[<br/>The video game industry is looking to change the way games are marketed and released. Historically, key players such as Take-Two, Square Enix Holdings and Sony Corp. have released games late in the year and targeted the holiday gift market. But following a period of slowing sales in 2009, these companies may begin to  launch games throughout the calendar year.]]></description>
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		<title>New Survey: Online Video, TV, and Magazines Influence Video Game Purchases</title>
		<link>http://www.mediasalestoday.com/archives/130</link>
		<comments>http://www.mediasalestoday.com/archives/130#comments</comments>
		<pubDate>Mon, 24 Nov 2008 19:10:48 +0000</pubDate>
		<dc:creator>Michelle OBrien</dc:creator>
				<category><![CDATA[Media/Ad Influence]]></category>
		<category><![CDATA[ad-ology research]]></category>
		<category><![CDATA[demographics]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[<br/>&#160; Westerville, OH, November 24, 2008 – A surprising 70% of recent video game/game systems buyers reported some or significant influence from television and 54% reported influence from online video, according to the Fall 2008 Ad-ology Media Influence on Consumer Choice survey. Nearly half of consumers 18 to 24 years old (48.5%) purchased video game [...]]]></description>
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